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CNW106.TXT
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Text File
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1996-05-21
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16KB
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346 lines
Conquest of the New World
Version 1.06
Update Notes
May 14, 1996
INTRODUCTION
This README file accompanies the version 1.06 release of Conquest of the New
World. This file will provide you with late-breaking information about
changes to the game design, along with tips on installing and playing the
game.
This version is an interim bug fix release. It includes some new features,
such as Commonwealth, but does not include Play-by-Email support. That
feature will be available in version 1.10. Version 1.06 is different in
operation from version 1.05; the two cannot be used together.
This release is a patch to the full game. You must own a complete copy of the
game on CD-ROM in order to use this patch.
You should use this patch only to replace previous versions of the game (1.05
and earlier). It will give you a new executable file, but expects all other
files to be identical to those installed with previous versions. Subsequent
patch releases will include all of the features in this release plus
additional changes, so you do not need this file if you are already running a
newer version of the code.
For basic information on installation, system requirements, and
troubleshooting, please consult the README.TXT file on your Conquest of the
New World CD-ROM.
VERSION HISTORY
1.00: Initial U.S. release.
1.01: Initial European release; various string fixes and AI adjustments.
1.05: Second U.S. release; also works with European data files, but strings
associated with Commonwealth will be in English.
1.06: Third U.S. release, with adjustments to Commonwealth and Federation.
INSTALLING THE UPDATE
The version 1.06 update for Conquest of the New World can be installed easily
as follows:
1) Copy the file CNW106.EXE (or CNW106.ZIP) to the directory that
contains your copy of Conquest of the New World. The game must have already
been installed on your hard disk before you can use this patch. This file
contains a compressed version of the game.
2) You may wish to make a backup copy of your current version. The only
file that you need to back up is CNWMAIN.EXE. If you wish to make a backup,
do it now.
3) In Windows, double-click on the file CNW106.EXE or CNW106.ZIP to
install the new version. This process will overwrite the file CNWMAIN.EXE in
the directory that contains the update file.
4) In Windows (any version), if you have the file CNW106.EXE, you can
also use the MS-DOS prompt and type CNW106 to perform this procedure. For
CNW106.ZIP under DOS, you'll need to type PKUNZIP CNW106.ZIP.
REMINDERS
Network play requires that at least one machine on the network have access to
the CD-ROM of the game. Whenever a player resumes a network game in progress
or joins a newly forming net game, the computer will check locally and then
over the network for the presence of the CD.
In order to prevent problems between different versions of the game, such as
CRC errors, the program requires that all machines on any given network be
running the identical version of the software. Any machine which has the new
code will not allow games to be played against people with older versions of
the game. Users can determine which machines on the network have incorrect
versions by bringing up the Network Status window. The information lines for
all machines with versions that differ from the one on the current machine
will be displayed in red. Be sure to install the update on every machine
before starting a new network game.
To summarize: you can't play multiplayer using version 1.05 against version
1.06 of the game.
The virtual memory code for this game creates a temporary swap file on the
hard disk. The game therefore requires that at least 8 megabytes (preferably
16 megabytes or more) of disk space be available when the game is started.
Additional disk space will be necessary for each game file created
(approximately 500K bytes). Failure to provide this amount of free space may
cause the program to report "Out of Memory" errors even if sufficient RAM is
available.
Clarification: you can use the Shift key to speed up the up and down arrows
for numeric values in the Trade dialogs, the War College, and so on. But you
need to press Shift before clicking the arrow, not after.
Back door: You can exit your game without saving if you wish to redo a turn.
Hold down the Shift key and press the Esc key. This will exit to DOS without
saving the changes made since the last save.
DETAILED INFORMATION ON THIS RELEASE
The following is a list of all important changes which have been made in the
game since the 1.00 release.
* Saved games: Saved games from previous versions should still work correctly
with this release. Some problems will be fixed when games are loaded under
the new code.
* Fixed problems with "stuck units" which caused a number of related
symptoms:
- Units which are unable to move even though they have nonzero move
allotment remaining.
- AI acting nonaggressive
- AI taking a long time to make moves sometimes
* Fixed end of Island Scenario so that it works properly when Unlimited.
* Native tribes do not assist in their own demise
* Added safety code to prevent corruption of saved game files when the AI
players reach their maximum RAM utilization.
* Fixed a bug which could cause CRC errors under certain circumstances.
* Computer players are now fully enabled to get on boats and cross oceans to
settle colonies or attack other players.
* Added code which allows insertion of CD after game is launched
* Fixed the end-of-game screen so that elements of the screen no longer
overlap one another in six-player games.
* Commonwealth is now enabled in this release. Players may Sue for
Commonwealth when they have done at least 60% of the damage to the Mother
Country's attacking forces as would be required to reach Independence.
Players who achieve Commonwealth status may later declare Independence again.
They must do 60% of the damage to the Mother Country that would normally be
required to reach Independence. Note that the victory condition for
Independence is not simply the winning of three battles, but the destruction
of a specific number levels of the Mother Country's units (100 levels).
The Commonwealth button will become enabled during any War for Independence
when the player has done an amount of damage to the Mother Country equal to
60% of the damage required to gain Independence. Clicking the Commonwealth
button will change relations with the Mother Country to Happy and stop any
pending attacks. It will also award 500 victory points.
When a player achieves Commonwealth, future taxes will be reduced to 20% of
their former value. Any pending taxes will still be owed, but 80% of the
balance will be forgiven. Trade prices for sales of commodities will improve.
If the player was not a Craftsman, prices will improve to the equivalent of a
non-Independent Craftsman. If the player was already a Craftsman, prices will
be the same as those for a fully Independent player without the Craftsman
ability.
Players who achieve Commonwealth will still be subject to the Mother
Country's dictates regarding relations with other players.
* In previous releases, the attacking forces of the Mother Country during
Independence were smaller than they should have been. This has been
corrected. The Mother's combat contingent will be two to three times larger
now.
* Serial play: Serial port and modem games are now much less likely to lose a
connection. Connections are generally much more robust. Some reported
problems with COM1, which caused an inability to connect, should also be
resolved.
* Bug fix: At process time, the non-sentient natives would occasionally
attack a colony which was subjugated by the Mother Country, causing a crash.
This will no longer happen. It is very rare.
* Bug f